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Monday, 07 October 2019 09:27 Written by in Business Enterprise
Last modified on Tuesday, 08 October 2019 09:43

MARKET RESEARCH

OBJECTIVES

  1. Define what is data and its data types?
  2. Determine the different types of data collection and its advantages and disadvantages.
  3. Define what is market research.
  4. Analyse  primary and secondary research.
  5. Explain the different methods of market research. 
  6. Create Survey questionnaires and conduct survey.

 

PRESENTATION




Keypoints of a Good Questionnaire



CLASS ACTIVITY

  1.  Business Teams to setup questionnaire questions.
  2. Conduct Survey via Survey Monkey or other platforms.
  3. Find Secondary Research
  4. Other details in Schoology.

 
Extended Support

5 Market Survey Tips for Small Business Owners



How to use Google Forms



How to Write a Successful Business Plan





HAVE FUN @ Home

Play Business Strategy and Wallstreet in Wonderland
Simulation Business Games

 

 Note: Credit to texts, graphics, videos, illustrations, links, etc. owners. For educational purposes only. Thank you.

Friday, 23 August 2019 04:07 Written by in Business Enterprise

Cambridge Grade 6
Information & Communication Technology

GRADE 6 SCHEME OF WORK

SY 2019 - 2020  

Week / Date    

Lesson

Subtopic

Learning Aim

Learning Objectives

Suggested Resources

Lesson Key Vocabulary

             
 

1

Expectations/Logging in

Introduction / expectation/ account creations

1.  Introductions

2.  Expectations

3.  Schoology / email account setup

laptop/computer (across SOW)

 
 

2

Files and folders

Creating / managing file and folders.

File extensions

Shortcut keys

1.   Be able to create file and folders.

2.   understand file extensions and why is it important.

3.   explore shortcut keys and their purpose.

Windows Shortcut Keys linkbutton

laptop/computer/ Powerpoint file/ internet

https://support.office.com/e n-ie/article/create-a-newfolder-cbbfb6f5-59dd-4e5d95f6-a12577952e17

https://www.groovypost.co m/howto/windows-10-filesfolders-file-explorer/

create move
delete
copy
paste

 

3

Basic parts of. Computer

Introduction to Basic part of a computer.

1.   Ss will be able to explore basic part of a computer.

2.   Monitor

3.   Keyboard

4.   Mouse

5.   Computer case , CPU

laptop/computer/ PowerPoint file/ internet

https://edu.gcfglobal.org/en /computerbasics/basic-partsof-a-computer/1/

basic parts

 

4

Basic parts of. Computer

 

1. function of monitor

2. function of keyboard

3. function of mouse

4. functions of CPU/ Case

laptop/computer/

PowerPoint file/ internet

function

 

5

Hardware

Introduction to computer Hardware and their functions.

1. Input H/W

2. Output H/W

3. Storage H/W

4. Processing H/W

laptop/computer/ PowerPoint file/ internet

https://www.lifewire.com/co mputer-hardware-2625895

hardware input output process storage

 

6

Software

Introduction to computer software and their functions.

1. what is software?

2. different types of software.

3. what is operating system?

laptop/computer/ PowerPoint file/ internet

https://www.artibeus.com/t ypes-of-computer-software/

 
 

7

Health & Safety

Health and Safety Issues

1.                     health and safety while using computer

2.                     various health problems associated with the regular use of computers.

https://www.highspeedtraini ng.co.uk/hub/computerhealth-and-safety/

safety
RSI ergonomics

 

8

Health & Safety

 

1. Tips On Staying Healthy

While Spending A Lot Of Time Working On A Computer

2. RSI

3. Ergonomics

   
 

9

Keyboard Shortcuts

Be able to learn various  keyboard shortcuts with their functions.

1. windows logo keyboard shortcuts.

2. command prompt shortcuts.

3. Functional keyboard shortcuts.

https://support.microsoft.co

m/en-

us/help/12445/windowskeyboard-shortcuts

 
 

10

File Management

Be able to learn about computer files.

1 . Different type of computer files and file extension.

2. file conversion.

3. program and supported file.

https://fileinfo.com/filetypes

/common

file extension compressed

 

11

Evaluation & Topic Review

Prepare Ss for Assessment Test.

1.  Review

2.  Review

3.  Review

   
 

12

Theory Assessment

Theory Assessment

Theory Assessment

 

0

 

1

E-safety
Logging in/Setting
up folders

TBC

TBC

TBC

TBC

 

2

Online safety rules

TBC

TBC

TBC

TBC

 

3

Cyberbullying

TBC

TBC

TBC

TBC

 

4

Using the internet

TBC

TBC

TBC

TBC

 

5

Social Networking

TBC

TBC

TBC

TBC

 

6

Digital Footprints

TBC

TBC

TBC

TBC

 

7

Poster/leaftlet Creation

TBC

TBC

TBC

TBC

 

8

Poster/leaftlet Creation

TBC

TBC

TBC

TBC

 

9

Poster/leaftlet Creation

TBC

TBC

TBC

TBC

 

10

Review/Feedback/Improvements

TBC

TBC

TBC

TBC

 

11

Evaluation & Topic Review

TBC

TBC

TBC

TBC

 

12

Theory Assessment

TBC

TBC

TBC

TBC

 

Lesson 1 (1a)

Control Systems

1 Period

FLOWOL / Flowgorithm

What is Control Technology?

1. Input - Process - Output

2. Sensors

3. Analogue to
Digital Converters

 

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare different control systems and how they are used for.

1. To be able to identify control systems and about the impact they have on our lives.

2. To know what a control system is and identify them from everyday life.

3. To understand how and why these systems are used

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/Online presentation

Control, Input, Process, Output, Automate, Sequence.

 

Lesson 2 (1b)

Control Systems

1 Period

What is
Control Technology?

1. Open Loop Systems

2. Feedback Systems

3. Actuator

     

Flowcharts, analogue, sensors, digital,

 

Lesson 3/4

CONTROL

SYSTEMS

Flowol &

Flowchart

Symbols
2 Periods

1. The Flowchart Symbols

2. Getting to know Flowol - The

Zebra Crossing

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare different Flowcharts and how they are used for.

1. To be able to identify Flow Diagram symbols

2. To know the symbols needed for a flowchart.

3. To understand why a control system is used & basics of flowchart ‘language’.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/ Online presentation Lesson 2 and

Flowol instructions

Process, Flowchart,

Sequence

 

Lesson 5/6

CONTROL

SYSTEMS

The Lighthouse

2 Periods

The Light House

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare why there is a need to plan a sequence of instructions?

1.  To be able to use simple flowcharts which use sensors to control a system.

2.  To know the uses for sensors in control systems.

3.To understand why a control system is used & the impact this can have on jobs.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/ Online presentation Lesson 3 and  Lesson 3 - Last manned

Process, Flowchart,

Sequence

 

Lesson 7/8

CONTROL

SYSTEMS

Traffic Lights

2 Periods

Traffic Lights

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare why there is a need to extend a sequence of instructions.

1. To be able to create a flowchart to control a set of traffic lights.

2. To know that control systems carry out boring, monotonous jobs that people often do not like doing.

3. To understand why a control system is used for this type of job.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/ Online presentation Lesson 4

Process, Flowchart,

Sequence

 

Lesson 9/10

CONTROL

SYSTEMS

The Mobile fo the Baby Cot 2 Periods

The Mobile for
the Baby Cot

Learning Aim

The students should be able to describe, explain, analyse, evaluate, and/or compare the importance of the use of variables.

1. To be able to use a flowchart to control a cot mobile & use inputs (buttons) to turn on/off motors & lights; use a sensor input to turn on/off a nightlight.

2. To know that sensors & motors can be combined into control systems.

3. To understand how a control system can operate motors & that this can be combined with inputs from buttons & sensors.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint / Online presentation Lesson 5 (Reference materials courtesy from Mr. John

Matthew Twemlow)

Process, Flowchart,

Sequence

 

Lesson 11/12

CONTROL

SYSTEMS

The Car Park

Barrier

2 Periods

1. The Basic Car
Park Barrier

2. Advance Car
Park Barrier

Learning Aim

The students should be able to describe, explain, analyse, and/or evaluate what a subroutine is. Compare what a subroutine is with a normal routine.

1.   To be able to use a flowchart to control one side of a car park barrier which uses sensors and motors to control a barrier.

2.   To know that sensors & motors can be combined into control systems. The purpose of subroutines in complex control systems.

3.   To understand how large & complex control systems are split into more manageable ‘chunks’ which make programming them easier & allows them to be adjusted.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint /online presentation Lesson 6

Suboutine

 

1

To recap logo programming if learned previously and introduce scratch programming, its interface and how to create basic shape using scratch

Introduction to Scratch programming

1.  To introduce and feel comfortable using Scratch software

2.  To learn some of the names of the different component of the Scratch interface

3.  To discover how to produce a simple algorithm using Scratch that will draw shapes

L1_Intro_Shapes.pptx

L1 – Scratch – Shapes.docx

Scratch Intro Video

(https://www.youtube.com/ watch?v=jxDw-t3XWd0)

 Computers with Scratch, and a Word Processor

scratch algorithm pen motion control

 

2

How to change the sprite, add background and adding scripts

Change the sprite and move

To learn

1.  How to change the Sprite

2.  How to use keys on the keyboard to control our Sprite

3.  How to make the Sprite bounce off the sides of the stage

4.  How to change the stage

Background

To produce a swimming fish

Scratch Project (Fish.sb)

Sprite costume

scripts stage background

 

3

Change of sprite to another

Move a sprite

Forever loop

Write the code to move a sprite and use forever loop

1.      Recap on how to change the look of a sprite.

2.      Recap on how to make the sprite move.

3.      Add further sprites and alter the speed that they move.

 

Scratch

Sprite

Stage

Script

Move

Forever

 

4

   

1.   To produce a fully functional Drum Kit in Scratch that can be played by others

2.   To introduce the sound category (and potentially the looks category) 3. To allow students to take a simple task and extend it creatively

L4 _DrumKits.pptx

L4_DrumKits

Instructions.docx, Drum Kit image, Piano image, Example Drum Kit

Scratch Project (L4 – Scratch

– DrumKit.sb

Stage background import

 

5

TO make the sprite move using the mouse pointer, draw shapes

Use script to control a sprite

1. Make your sprite follow the mouse pointer.

2. Use the pen tool to draw a variety of shapes using the repeat function. Direct a monster through a maze.

3. Write your name or draw a face using the pen tool.

L5_control_a_sprite.pptx

Marks Sheet.docx

Repeat Loop  Forever

Loop

Pen up

Pen Down

Move

Turn

 

6

Changing Costume

Changing background

Make a character dance

1.  Change the background and add a sprite with multiple costumes.

2.  Add script which will alter the costume which is displayed and use the wait command.

3.  Move the sprite using the keyboard.

MARKSHEET.DOCX

L6_CHARACTER_DANCE.PPTX

Scratch_Workbook.pdf

Background

Sprite

Stage

Costume

Wait

Forever

 

7

Touching another object

How does if statement help in programming

Use the If statement.

1. Write script that will run when the sprite touches a particular colour.

2. Write script that will run when one script touches another.

3. Create a complex game which includes further sprites and scripts.

Mark sheet.doc

L7_if_statement.pptx

Script

Sprite

Touching

Sensing

If Statement

 

8

X & Y Coordinates

Moving a sprite with X & Y

Coordinates

Move a sprite using the keyboard.

1. Make a sprite turn and move using the keyboard.

2. Understand the X and Y positions and use them to control a sprite to write your name.

3. Make a game using two methods to move the sprites.

Mark sheet.docx

L8_x_y_coordinate.pptx

X and Y coordinates

Costume

Point towards

 

9

What is a variable?

How to use a variable

Use a variable.

1. Create a variable that changes its value when a sprite is clicked.

2. Set a variable’s starting value and count up and down with variables.

3. Create a working game that keeps score and has a time limit.

Marksheet.docx

L9_variable.pptx

Scratch_Workbook.pdf

Random

Variable

Set Value

Change value

Time limit

 

10

To produce a simple maze game

Creating Maze Games

1.    To learn how to follow make a sprite a mouse

2.    To learn how to make a sprite

‘sense a colour’

3.    Learn how to move a Sprite to a specific coordinate

L10_maze_1.pptx

L10_Maze_Game_Helpsheet

touching color go to x_y say play sound forever point in direction move steps if statement

 

11

PRACTICAL DEMONSTRATION – of

Maze concepts

1. Collisions with the maze wall

2. Collision with enemies

3. Teleporting

4. Reaching the finishing line

Completing Maze Games

To complete and evaluate their maze games

L11_Props_orDemonstration. docx

L11_Maze-Game-

Evaluation.docx

L11_Maze_Game2_Helpsheet.docx

L11_Maze Game 2.pptx

Scratch_Extension_WWTBA

M_Quiz-to-Print.ppt

Elements of maze game

 

12

Theoretical Assessment/Formative

Assessment

 

Formative Assessment from W1-11

Theoretical Assessment on W12

Markbook.docx T. Assessment

 
              

 

Wednesday, 21 August 2019 09:04 Written by in Frontpage
Last modified on Thursday, 29 August 2019 01:09

Business Enterprise
Grade 11


__________________________________



________________________________
How to Write A Business Plan





_Extended Learning_
Thoughts of Wisdom







Note: Credit to all text, videos, graphics, illustations, etc. owners. For educational purposes only. Thank you.






Tuesday, 20 August 2019 01:36 Written by in Business Enterprise
Last modified on Wednesday, 21 August 2019 02:14
Information and Communication Technology 

Class Rules

  • Come to class with clean hands.
  • No food and drinks in the ICT room.
  • Raise your hand for the teacher to acknowledge before speaking.
  • Sit properly and listen quietly.
  • Finish the assignments on time.
  • Respect your teacher and classmates.
  • No swearing, shouting, and bullying at school.
  • Speak in english all the time.
  • Take care of the computers
  • Follow the school rules.

 

 Can you suggest what will be the consequences for not following?
Please leave a comment below. 

 

 

Tuesday, 20 August 2019 01:47 Written by in Frontpage
Last modified on Thursday, 22 August 2019 00:27

Grade 11 CEP Enterprise
Scheme of Work
School Year 2019 - 2020

Week Key Events 2 X 1.5 Hours / Week
8/19/2019 19th August first day of school
Baseline Testing
Classroom expectations, Introduction to course 
    Baseline tests
    Exploration of charities
Introduction to  business planning
    Choosing the businesses and the products/services
8/26/2019 Sat 31st Meet and Greet with Parents Market research preparation
    Conducting market research
9/2/2019 Mon 2nd National Holiday Analysis of market research
Finalization of the product/service and customization
    Sources of products/materials and costing prices
9/9/2019   Presentation of product/service to the class
9/16/2019   Promotion/advertisements
9/23/2019   Finance basics (money counting, daily cashflow, etc.)
9/30/2019   Finalisation of business plan presentation
10/7/2019   Business plan presentation
10/14/2019 Sat 19th Parent Teacher Day Finalise business operations, check orders, contacts with suppliers etc before trading begins next week
    Finalise business operations, check orders, contacts with suppliers etc before trading begins next week
10/21/2019   Trading begins 
    Building a brand & the effects of promotion
    Preparation and updating financial documents
    Weekly written reflections on trading
10/28/2019   Trading - placing orders with suppliers
    Building a brand & the effects of promotion
    Preparation and updating financial documents
    Weekly written reflections on trading
11/4/2019   Trading - placing orders with suppliers
    Building a brand & the effects of promotion
    Preparation and updating financial documents
    Weekly written reflections on trading
11/11/2019   Trading - placing orders with suppliers
    Building a brand & the effects of promotion
    Preparation and updating financial documents
    Weekly written reflections on trading
11/18/2019 Teachers Day Wed 20th =Half Day
End of Semester Exams FOR THOSE NOT TAKING EXTERNAL EXAMS AT THE END OF THE YEAR (i.e. Grades 9 & 11 Enterprise)
Exam Preparation & Revision
    Exam Preparation & Revision
11/25/2019   Exam Preparation & Revision
    End of Semester Exam
12/2/2019   Trading - placing orders with suppliers
    Building a brand & the effects of promotion
    Preparation and updating financial documents
    Weekly written reflections on trading
12/9/2019   Trading - placing orders with suppliers
    Building a brand & the effects of promotion
    Preparation and updating financial documents
    Weekly written reflections on trading
12/16/2019   Trading - placing orders with suppliers
    Building a brand & the effects of promotion
    Preparation and updating financial documents
    Weekly written reflections on trading
12/23/2019   CHRISTMAS
12/30/2019    CHRISTMAS
1/6/2020 Sat 11th Parent Teacher Day Business reflections journal (final), video reflections, finalising charities, plan for donations and repaying initial debt
1/13/2020   Final presentations to teachers and management
1/20/2020    
2/3/2020   IDEA Duke of York Award
Category: Entrepreneur
    IDEA Duke of York Award
Category: Entrepreneur
2/10/2020 Cambridge Mocks FOR THOSE TAKING EXTERNAL EXAMS AT THE END OF THE YEAR ONLY (i.e. Grades 10-12 iGCSE, AS and A Level)  IDEA Duke of York Award
Category: Entrepreneur
    IDEA Duke of York Award
Category: Entrepreneur
2/17/2020   IDEA Duke of York Award
Category: Worker
    IDEA Duke of York Award
Category: Worker
2/24/2020   IDEA Duke of York Award
Category: Worker
    IDEA Duke of York Award
Category: Worker
3/2/2020   IDEA Duke of York Award
Category: Citizen
    IDEA Duke of York Award
Category: Citizen
3/9/2020   IDEA Duke of York Award
Category: Citizen
    IDEA Duke of York Award
Category: Citizen
3/16/2020   IDEA Duke of York Award
Category: Gamer/maker
    IDEA Duke of York Award
Category: Gamer/maker
3/23/2020   FutureLearn
Module: How to succeed at writing applications
    FutureLearn
Module: How to succeed at writing applications
3/30/2020   FutureLearn
Module: How to succeed at writing applications
    FutureLearn
Module: How to succeed at writing applications
4/6/2020   FutureLearn
Module: How to succeed at writing applications
    FutureLearn
Module: How to succeed at writing applications
4/13/2020 End of Semester Exams FOR THOSE NOT TAKING EXTERNAL EXAMS AT THE END OF THE YEAR (i.e. Grades 9 & 11 Enterprise) Exam Preparation & Revision
    Exam Preparation & Revision
4/20/2020   Exam Preparation & Revision
    End of Year Exam
4/27/2020   Visit to charity 
    Reflection on charity visit
5/4/2020 Thu 30, Fri 1 = National Holidays FutureLearn
Module: English for academic study
    FutureLearn
Module: English for academic study
5/11/2020 Sat 16th Parent Teacher Day FutureLearn
Module: English for academic study
    FutureLearn
Module: English for academic study
5/18/2020 Students' last day 22nd May FutureLearn
Module: English for academic study
    FutureLearn
Module: English for academic study
5/25/2020 Graduation Ceremonies  

 

 

 

Monday, 19 August 2019 00:30 Written by in Frontpage
Last modified on Monday, 19 August 2019 05:45

Cambridge Information & Communication Technology
SCHEME OF WORK

SY 2019 - 2020

Week Date

Lesson

Unit

Learning Aim

Learning Objectives

Enrichment Extension

Lesson Key Vocabulary

         Conduct Baseline Testing    
 

1

Introduction to Personal Computer

Internal and External Components and Its Peripherals

Different Types of Personal Computers

Classification of Computer and Its Parts

Understand the concept of Personal Computers.
presentation

1. Discuss the definition of Personal Computers and Its Parts.

2. Determine the External and Internal components of Personal Computers and Its Peripherals.

3. Explain the different types of Personal Computers.


What is a Computer? linkbutton
Basic Parts of the Computers linkbutton

1.   End Users

2.   Time Sharing

3.   Multi-Purpose

4.   Computer Peripherals

5.   HeadSets

 

2

Input Devices

Definition of Input Devices - Types of an Input Devices and Its uses.

Identify the concepts of Input Devices and Its types.
presentation

1. Explain the definition of Input Devices.

2. Determine the types of Input Devices.

3. Describe the types and its functions.

Computer Fundamentals
linkbutton

1.   Devices

2.   Keyboard

3.   Mouse

4.   Qwerty

5.   Scanner

 

3

Output Devices

Definition of Output Devices - Types of an Output Devices and Its uses.

 

List the concepts of Output Devices and Its types.
presentation

1. Describe the definition of Output Devices.

2. Identify and classify each types of Output Devices.

3. Present the types of Output devices and its functions.

Enrichment Extension Support
Computer Fundmentals
linkbutton

1.   Computer Monitor

2.   Cathode-Ray Tube

3.   Light Emitting Diode

4.   Plasma Panel

5.   Pixel

 

4

Processing Devices

- Definition of Processing Devices - Types of a Processing Devices and Its uses.

 

Recognize and Understand the concepts of Processing Devices and Its types.

1.   Explain the definition of Processing Devices.

2.   Identify and classify each types of Processing Devices.

3.   Determine the types of Processing Devices and its functions.

Enrichment Extension Support
Processing Devices
linkbutton

1.   Central Processing

System

2.   Read Only Memory

3.   Random Access

Memory

4.   Program

5.   Processor

 

5

Storage Devices

- Definition of Storage Devices - Types of an Storage Devices and Its uses.

 

List and recognize the concepts of Storage Devices and Its types.

1.   Explain the definition of Storage Devices.

2.   Differenciate between harddisk and other storage Devices.

3.   Determine the types of Storage  Devices  and its functions.

Enrichment Extension Support
Storage Devices
linkbutton

1.   Primary Storage

2.   Secondary Storage

3.   Cache

4.   Floppy Disk

5.   Harddisk

6

Devices Review

- Concepts of Input/Output Devices

- Concepts of Storage and Process

Devices

 Latest Trends of Computer Devices

 

Recognize and identify the

Computer Devices

1.   Describe the concepts of the I/O Devices.

2.   Determine some basic types and parts of I/O Devices and describe the concept of storage and processing devices.

3.   Explain the key factors of all the devices and determine all the latest trends of all the given devices.

https://courses.lumenlearnin

g.com/informationliteracy/ch apter/computer-devices/

1.   Peripheral

2.   Input

3.   Output

4.   Process

5.   Modem

 

7

Software Types

- Computer Software and Its

Characteristics

- Qualities and Features of

Software

 -Types of Computer Software

Available in Market

 

Define and describe software and its types.

1.  Define the Software definition and its characteristics.

2.  Determine the types of software in accordance to their qualities and features

3.  Differentiate the features of latest software available in the market.

https://www.computerhope. com/jargon/s/software.htm.  https://www.computerhope. com/jargon/p/program.htm

1.   Freeware

2.   Computer Program

3.   Software Patch

4.   Text Editor

5.   Device Drivers

8

Moral Issues

- The Internet and freedom of

speech

- Confidential Data

 -The Internet and Crime

- Computerization of retail

- Other ICT related Issues

Identify and recognize some computer moral issues.

1.  Discuss the ICT moral issues and its classifications.

2.  Determine some alarming moral issues related to ICT.

3.  Interpret other moral and social issues related to ICT.

https://www.bbc.com/bitesiz e/guides/zcnv4wx/revision/1

https://frankcomputerscienc e.wordpress.com/chapter-8/

 

1.   Anti Virus

2.   File Sharing

3.   Phishing

4.   Websites

5.   Back-up

 

9

Laws and Protection

-   Computer Ethical Laws

-   Computers and the Laws

 -Computer Misuse Act

-   Copyright, Design and Patent Acts

Define and identify some common ethical laws and protection related

to Computer issues and mechanism.

1.  Define  Computer ethical laws.

2.  Determine the some computer misuse Act.

3.  Determine law and ethics with regards to copyright, design and patent Act.

https://www.bbc.com/bitesiz e/guides/z9nk87h/revision/1

https://www.bbc.com/bitesiz e/guides/z9nk87h/revision/2

https://www.bbc.com/bitesiz e/guides/z9nk87h/revision/3

1.   Computer Misuse Act

2.   Copyright Laws

3.   Fraud

4.   Hacking

5.   Unauthorized Access

 

10

Laws and Protection

- Data Protection Acts

- Protection Mechanism

 

Define and identify some common ethical laws and protection related

to Computer issues and mechanism.

1. Classifying the principles of data protection Acts.

2. Explain tips and protection mechanism how to safeguard your computer against physical theft and loss.

https://www.bbc.com/bitesiz e/guides/z9nk87h/revision/4

https://kb.wisc.edu/page.ph p?id=13666

https://www.getsafeonline.o rg/protecting-yourcomputer/

1.   Password Protect

2.   Protection

3.   Personal Details

4.   Publish

5.   Data Protection Act

 

11

Evaluation and Topic review

  Recognize the content of all lessons being discuss in the class

1. List all the previous topics from the previous lessons.

2. Recall and recognize the important terms and  concepts of the previous lessons.

3. Practice and Interpret some of the exercises and activity as part of the reviewing lessons.

   

12

Assessment

 

ASSESSMENTS

   

 

Note: Scheme of Work and its resources could be developed and enriched accordingly through the course of the year .

 

Friday, 16 August 2019 03:59 Written by in Frontpage
Last modified on Friday, 06 September 2019 07:34
Wednesday, 08 May 2019 04:16 Written by in Frontpage
Last modified on Thursday, 09 May 2019 00:31
Thursday, 18 April 2019 01:38 Written by in Frontpage
Last modified on Thursday, 18 April 2019 02:01

Grade 7 Scratch Game Programming

Submitted Work




pica1   vominh763a

sub1a   catchthefruit

sub2a     minh7.3a

anhkiet1      vietlinh1

mekong1     7.4who1

vonguyentrinh7.4     7.4PungngockhueA

thangiang7.3A     7.3who1A

tranlamanh7.3A    phuonganh7.3A

minhkhoiA    vominh7.3B

 

 

 

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Thursday, 14 March 2019 08:53 Written by in Frontpage
Last modified on Tuesday, 09 April 2019 03:17

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