Cambridge Grade 6 Scheme of Work Featured

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Cambridge Grade 6
Information & Communication Technology

GRADE 6 SCHEME OF WORK

SY 2019 - 2020  

Week / Date    

Lesson

Subtopic

Learning Aim

Learning Objectives

Suggested Resources

Lesson Key Vocabulary

             
 

1

Expectations/Logging in

Introduction / expectation/ account creations

1.  Introductions

2.  Expectations

3.  Schoology / email account setup

laptop/computer (across SOW)

 
 

2

Files and folders

Creating / managing file and folders.

File extensions

Shortcut keys

1.   Be able to create file and folders.

2.   understand file extensions and why is it important.

3.   explore shortcut keys and their purpose.

Windows Shortcut Keys linkbutton

laptop/computer/ Powerpoint file/ internet

https://support.office.com/e n-ie/article/create-a-newfolder-cbbfb6f5-59dd-4e5d95f6-a12577952e17

https://www.groovypost.co m/howto/windows-10-filesfolders-file-explorer/

create move
delete
copy
paste

 

3

Basic parts of. Computer

Introduction to Basic part of a computer.

1.   Ss will be able to explore basic part of a computer.

2.   Monitor

3.   Keyboard

4.   Mouse

5.   Computer case , CPU

laptop/computer/ PowerPoint file/ internet

https://edu.gcfglobal.org/en /computerbasics/basic-partsof-a-computer/1/

basic parts

 

4

Basic parts of. Computer

 

1. function of monitor

2. function of keyboard

3. function of mouse

4. functions of CPU/ Case

laptop/computer/

PowerPoint file/ internet

function

 

5

Hardware

Introduction to computer Hardware and their functions.

1. Input H/W

2. Output H/W

3. Storage H/W

4. Processing H/W

laptop/computer/ PowerPoint file/ internet

https://www.lifewire.com/co mputer-hardware-2625895

hardware input output process storage

 

6

Software

Introduction to computer software and their functions.

1. what is software?

2. different types of software.

3. what is operating system?

laptop/computer/ PowerPoint file/ internet

https://www.artibeus.com/t ypes-of-computer-software/

 
 

7

Health & Safety

Health and Safety Issues

1.                     health and safety while using computer

2.                     various health problems associated with the regular use of computers.

https://www.highspeedtraini ng.co.uk/hub/computerhealth-and-safety/

safety
RSI ergonomics

 

8

Health & Safety

 

1. Tips On Staying Healthy

While Spending A Lot Of Time Working On A Computer

2. RSI

3. Ergonomics

   
 

9

Keyboard Shortcuts

Be able to learn various  keyboard shortcuts with their functions.

1. windows logo keyboard shortcuts.

2. command prompt shortcuts.

3. Functional keyboard shortcuts.

https://support.microsoft.co

m/en-

us/help/12445/windowskeyboard-shortcuts

 
 

10

File Management

Be able to learn about computer files.

1 . Different type of computer files and file extension.

2. file conversion.

3. program and supported file.

https://fileinfo.com/filetypes

/common

file extension compressed

 

11

Evaluation & Topic Review

Prepare Ss for Assessment Test.

1.  Review

2.  Review

3.  Review

   
 

12

Theory Assessment

Theory Assessment

Theory Assessment

 

0

 

1

E-safety
Logging in/Setting
up folders

TBC

TBC

TBC

TBC

 

2

Online safety rules

TBC

TBC

TBC

TBC

 

3

Cyberbullying

TBC

TBC

TBC

TBC

 

4

Using the internet

TBC

TBC

TBC

TBC

 

5

Social Networking

TBC

TBC

TBC

TBC

 

6

Digital Footprints

TBC

TBC

TBC

TBC

 

7

Poster/leaftlet Creation

TBC

TBC

TBC

TBC

 

8

Poster/leaftlet Creation

TBC

TBC

TBC

TBC

 

9

Poster/leaftlet Creation

TBC

TBC

TBC

TBC

 

10

Review/Feedback/Improvements

TBC

TBC

TBC

TBC

 

11

Evaluation & Topic Review

TBC

TBC

TBC

TBC

 

12

Theory Assessment

TBC

TBC

TBC

TBC

 

Lesson 1 (1a)

Control Systems

1 Period

FLOWOL / Flowgorithm

What is Control Technology?

1. Input - Process - Output

2. Sensors

3. Analogue to
Digital Converters

 

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare different control systems and how they are used for.

1. To be able to identify control systems and about the impact they have on our lives.

2. To know what a control system is and identify them from everyday life.

3. To understand how and why these systems are used

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/Online presentation

Control, Input, Process, Output, Automate, Sequence.

 

Lesson 2 (1b)

Control Systems

1 Period

What is
Control Technology?

1. Open Loop Systems

2. Feedback Systems

3. Actuator

     

Flowcharts, analogue, sensors, digital,

 

Lesson 3/4

CONTROL

SYSTEMS

Flowol &

Flowchart

Symbols
2 Periods

1. The Flowchart Symbols

2. Getting to know Flowol - The

Zebra Crossing

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare different Flowcharts and how they are used for.

1. To be able to identify Flow Diagram symbols

2. To know the symbols needed for a flowchart.

3. To understand why a control system is used & basics of flowchart ‘language’.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/ Online presentation Lesson 2 and

Flowol instructions

Process, Flowchart,

Sequence

 

Lesson 5/6

CONTROL

SYSTEMS

The Lighthouse

2 Periods

The Light House

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare why there is a need to plan a sequence of instructions?

1.  To be able to use simple flowcharts which use sensors to control a system.

2.  To know the uses for sensors in control systems.

3.To understand why a control system is used & the impact this can have on jobs.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/ Online presentation Lesson 3 and  Lesson 3 - Last manned

Process, Flowchart,

Sequence

 

Lesson 7/8

CONTROL

SYSTEMS

Traffic Lights

2 Periods

Traffic Lights

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare why there is a need to extend a sequence of instructions.

1. To be able to create a flowchart to control a set of traffic lights.

2. To know that control systems carry out boring, monotonous jobs that people often do not like doing.

3. To understand why a control system is used for this type of job.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/ Online presentation Lesson 4

Process, Flowchart,

Sequence

 

Lesson 9/10

CONTROL

SYSTEMS

The Mobile fo the Baby Cot 2 Periods

The Mobile for
the Baby Cot

Learning Aim

The students should be able to describe, explain, analyse, evaluate, and/or compare the importance of the use of variables.

1. To be able to use a flowchart to control a cot mobile & use inputs (buttons) to turn on/off motors & lights; use a sensor input to turn on/off a nightlight.

2. To know that sensors & motors can be combined into control systems.

3. To understand how a control system can operate motors & that this can be combined with inputs from buttons & sensors.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint / Online presentation Lesson 5 (Reference materials courtesy from Mr. John

Matthew Twemlow)

Process, Flowchart,

Sequence

 

Lesson 11/12

CONTROL

SYSTEMS

The Car Park

Barrier

2 Periods

1. The Basic Car
Park Barrier

2. Advance Car
Park Barrier

Learning Aim

The students should be able to describe, explain, analyse, and/or evaluate what a subroutine is. Compare what a subroutine is with a normal routine.

1.   To be able to use a flowchart to control one side of a car park barrier which uses sensors and motors to control a barrier.

2.   To know that sensors & motors can be combined into control systems. The purpose of subroutines in complex control systems.

3.   To understand how large & complex control systems are split into more manageable ‘chunks’ which make programming them easier & allows them to be adjusted.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint /online presentation Lesson 6

Suboutine

 

1

To recap logo programming if learned previously and introduce scratch programming, its interface and how to create basic shape using scratch

Introduction to Scratch programming

1.  To introduce and feel comfortable using Scratch software

2.  To learn some of the names of the different component of the Scratch interface

3.  To discover how to produce a simple algorithm using Scratch that will draw shapes

L1_Intro_Shapes.pptx

L1 – Scratch – Shapes.docx

Scratch Intro Video

(https://www.youtube.com/ watch?v=jxDw-t3XWd0)

 Computers with Scratch, and a Word Processor

scratch algorithm pen motion control

 

2

How to change the sprite, add background and adding scripts

Change the sprite and move

To learn

1.  How to change the Sprite

2.  How to use keys on the keyboard to control our Sprite

3.  How to make the Sprite bounce off the sides of the stage

4.  How to change the stage

Background

To produce a swimming fish

Scratch Project (Fish.sb)

Sprite costume

scripts stage background

 

3

Change of sprite to another

Move a sprite

Forever loop

Write the code to move a sprite and use forever loop

1.      Recap on how to change the look of a sprite.

2.      Recap on how to make the sprite move.

3.      Add further sprites and alter the speed that they move.

 

Scratch

Sprite

Stage

Script

Move

Forever

 

4

   

1.   To produce a fully functional Drum Kit in Scratch that can be played by others

2.   To introduce the sound category (and potentially the looks category) 3. To allow students to take a simple task and extend it creatively

L4 _DrumKits.pptx

L4_DrumKits

Instructions.docx, Drum Kit image, Piano image, Example Drum Kit

Scratch Project (L4 – Scratch

– DrumKit.sb

Stage background import

 

5

TO make the sprite move using the mouse pointer, draw shapes

Use script to control a sprite

1. Make your sprite follow the mouse pointer.

2. Use the pen tool to draw a variety of shapes using the repeat function. Direct a monster through a maze.

3. Write your name or draw a face using the pen tool.

L5_control_a_sprite.pptx

Marks Sheet.docx

Repeat Loop  Forever

Loop

Pen up

Pen Down

Move

Turn

 

6

Changing Costume

Changing background

Make a character dance

1.  Change the background and add a sprite with multiple costumes.

2.  Add script which will alter the costume which is displayed and use the wait command.

3.  Move the sprite using the keyboard.

MARKSHEET.DOCX

L6_CHARACTER_DANCE.PPTX

Scratch_Workbook.pdf

Background

Sprite

Stage

Costume

Wait

Forever

 

7

Touching another object

How does if statement help in programming

Use the If statement.

1. Write script that will run when the sprite touches a particular colour.

2. Write script that will run when one script touches another.

3. Create a complex game which includes further sprites and scripts.

Mark sheet.doc

L7_if_statement.pptx

Script

Sprite

Touching

Sensing

If Statement

 

8

X & Y Coordinates

Moving a sprite with X & Y

Coordinates

Move a sprite using the keyboard.

1. Make a sprite turn and move using the keyboard.

2. Understand the X and Y positions and use them to control a sprite to write your name.

3. Make a game using two methods to move the sprites.

Mark sheet.docx

L8_x_y_coordinate.pptx

X and Y coordinates

Costume

Point towards

 

9

What is a variable?

How to use a variable

Use a variable.

1. Create a variable that changes its value when a sprite is clicked.

2. Set a variable’s starting value and count up and down with variables.

3. Create a working game that keeps score and has a time limit.

Marksheet.docx

L9_variable.pptx

Scratch_Workbook.pdf

Random

Variable

Set Value

Change value

Time limit

 

10

To produce a simple maze game

Creating Maze Games

1.    To learn how to follow make a sprite a mouse

2.    To learn how to make a sprite

‘sense a colour’

3.    Learn how to move a Sprite to a specific coordinate

L10_maze_1.pptx

L10_Maze_Game_Helpsheet

touching color go to x_y say play sound forever point in direction move steps if statement

 

11

PRACTICAL DEMONSTRATION – of

Maze concepts

1. Collisions with the maze wall

2. Collision with enemies

3. Teleporting

4. Reaching the finishing line

Completing Maze Games

To complete and evaluate their maze games

L11_Props_orDemonstration. docx

L11_Maze-Game-

Evaluation.docx

L11_Maze_Game2_Helpsheet.docx

L11_Maze Game 2.pptx

Scratch_Extension_WWTBA

M_Quiz-to-Print.ppt

Elements of maze game

 

12

Theoretical Assessment/Formative

Assessment

 

Formative Assessment from W1-11

Theoretical Assessment on W12

Markbook.docx T. Assessment

 
              

 

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