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Grade 6 ICT Scheme of Work SY 2019-2020

 

Cambridge Information & Communication Technology
GRADE 6 SCHEME OF WORK

SY 2019 - 2020

  

Week / Date    

Lesson

Subtopic

Learning Aim

Learning Objectives  

Suggested Resources

Lesson Key Vocabulary

             
 

1

Expectations/Logging in

Introduction / expectation/ account creations

1.  Introductions

2.  Expectations

3.  Schoology / email account setup            

laptop/computer (across SOW)

 
 

2

Files and folders

Creating / managing file and folders.

File extensions

Shortcut keys

1.   Be able to create file and folders.

2.   Understand file extensions and why is it important.

3.   Explore shortcut keys and their purpose.



 Managing Files and Folders

linkbutton2  1

linkbutton2  2
Enrichment Resources

 

create move
delete
copy
paste

 

3

Basic parts of. Computer
presentation

Introduction to Basic part of a computer.

1.   Students will be able to explore basic part of a computer.

2.   Monitor

3.   Keyboard

4.   Mouse

5.   Computer case , CPU



 Basic Parts of the Computerlinkbutton2 
Enrichment Resource

 

basic parts

 

4

Basic parts of. Computer
presentation

 

1. function of monitor

2. function of keyboard

3. function of mouse

4. functions of CPU/ Case

 Basic Parts of the Computerlinkbutton2 
Enrichment Resource

 

function

 

5

Hardware
presentation

Introduction to computer Hardware and their functions.

1. Input H/W

2. Output H/W

3. Storage H/W

4. Processing H/W



 Hardware Basics
linkbutton2 
Enrichment Resource

 

hardware input output process storage

 

6

Software
presentation

Introduction to computer software and their functions.

1. What is software?

2. Different types of software.

3. What is operating system?



 Software Basics
linkbutton2
Enrichment Resource

 

 
 

7

Health & Safety
presentation

Health and Safety Issues

1.  Health and safety while using computer

2.  Various health problems associated with the regular use of computers.



 Health & Safety
 linkbutton2
Enrichment Resource

safety
RSI ergonomics

 

8

Health & Safety
presentation

 

1. Tips On Staying Healthy

While Spending A Lot Of Time Working On A Computer

2. RSI

3. Ergonomics

 Health & Safety
 linkbutton2
Enrichment Resource
 
 

9

Keyboard Shortcuts
presentation

Be able to learn various  keyboard shortcuts with their functions.

1. Windows logo keyboard shortcuts.

2. Command prompt shortcuts.

3. Functional keyboard shortcuts.

 

Keyboard Shortcuts
 linkbutton2 1
 linkbutton2 2
Enrichment Resources

 
 

10

File Management

Be able to learn about computer files.

1 . Different type of computer files and file extension.

2. File conversion.

3. Program and supported file.

File Management
 linkbutton2
Enrichment Resource

file extension compressed

 

11

Evaluation & Topic Review

Prepare Ss for Assessment Test.

1.  Review

2.  Review

3.  Review

   
 

12

Theory Assessment

Theory Assessment

Theory Assessment

 

0

 

1

E-safety
presentation

Be able to learn about electronic safety

1. Define eSafety
2. Recognize unsafe online issues.
3. Recommend eSafety guidelines.

E-Safety Enrichment
linkbutton2
Resources

TBC

 

2

Online safety rules
presentation

What are the Online Safety rules?

1. Define eSafety
2. Recognize unsafe online issues.
3. Recommend eSafety guidelines.

E-Safety Enrichment
linkbutton2
Resources

esafety

 

3

Cyberbullying
presentation

What is Cyberbullying?

Define and undertand what is Cyberbullying?

Cyberbullying Prevention
linkbutton2
Resources

cyberbullying

 

4

Using the internet
presentation

To gain knowledge and understanding  on the safe way in using the Internet.

What is Internet Safety? Are you being safe online?

Intenet Safety
linkbutton2
Resources

Digital Citizen

 

5

Social Networking
presentation

What is Social Networking and what is it for me?

How did Social Networking affect our lives?

Social  Networking
linkbutton2
Resources

TBC

 

6

Digital Footprints
presentation

Awareness of Digital Footprints and what it does for us?

What is Digital Footprint?

Digital Footprint
linkbutton2
Resources

TBC

 

7

Poster/leaftlet Creation

To be able to express and create a Poster/Leaflet on eSafety

Create a Poster and leaflet on computer, internet, and/or eSafety topics.

Poster / Leaflet Creation
linkbutton2
Resources

TBC

 

8

Poster/leaftlet Creation

To be able to express and create a Poster/Leaflet on eSafety

Create a Poster and leaflet on computer, internet, and/or eSafety topics.

Poster / Leaflet Creation
linkbutton2
Resources

TBC

 

9

Poster/leaftlet Creation

To be able to express and create a Poster/Leaflet on eSafety

Create a Poster and leaflet on computer, internet, and/or eSafety topics.

Poster / Leaflet Creation
linkbutton2
Resources

TBC

 

10

Review/Feedback/Improvements

Presentation of eSafety Work of Art

Present and Give Feedback on eSafety Work of Art.

Poster / Leaflet Creation
linkbutton2
Resources

TBC

 

11

Evaluation & Topic Review

Computer Basics: What is a Computer
Code

333096
  for Quizizz
Expires on:  18November2019

Health & Safety
Code

518438
  for Quizizz
Expires on:  18November2019

Digital Awareness & Cyberbullying
Code

407398
  for Quizizz
Expires on:  18November2019

End of Semester Review
Code

010796
  for Quizizz
Expires on:  19November2019

TBC

 

12

Please review according to the codes above, and there are questions on who is the target audience for a poster, movie, leaflet, and about advertising .

Quizizz Reviewer Link
Click the linkbutton2 

TBC

    End of the Semester 1  
 

Lesson 1 

Control Systems

Part 1

FLOWOL / Flowgorithm

What is Control Technology?

Input - Process - Output

presentation

 

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare different control systems and how they are used for.

1. To be able to identify control systems and about the impact they have on our lives.

2. To know what a control system is and identify them from everyday life.

3. To understand how and why these systems are used

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/Online presentation

Control, Input, Process, Output, Automate, Sequence.

 

Lesson 2 

Control Systems

Part 2

What is
Control Technology?

Flowcharting
presentation
 

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare different control systems and how they are used for.

1. To be able to identify Flow Diagram symbols

2. To know the symbols needed for a flowchart.

3. To understand why a control system is used & basics of flowchart ‘language’.

 

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/Online presentation

 

Flowcharts, analogue, sensors, digital,

 

Lesson 3/4

CONTROL

SYSTEMS

Flowol &

Flowchart

Symbols
2 Periods

1. The Flowchart Symbols

2. Getting to know Flowol - The

Zebra Crossing

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare different Flowcharts and how they are used for.

1. To be able to identify Flow Diagram symbols

2. To know the symbols needed for a flowchart.

3. To understand why a control system is used & basics of flowchart ‘language’.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/ Online presentation Lesson 2 and

Flowol instructions

Process, Flowchart,

Sequence

 

Lesson 5/6

CONTROL

SYSTEMS

The Lighthouse

2 Periods

The Light House

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare why there is a need to plan a sequence of instructions?

1.  To be able to use simple flowcharts which use sensors to control a system.

2.  To know the uses for sensors in control systems.

3.To understand why a control system is used & the impact this can have on jobs.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/ Online presentation Lesson 3 and  Lesson 3 - Last manned

Process, Flowchart,

Sequence

 

Lesson 7/8

CONTROL

SYSTEMS

Traffic Lights

2 Periods

Traffic Lights

Learning Aim

The students should be able to describe, explain, analyze, evaluate, and/or compare why there is a need to extend a sequence of instructions.

1. To be able to create a flowchart to control a set of traffic lights.

2. To know that control systems carry out boring, monotonous jobs that people often do not like doing.

3. To understand why a control system is used for this type of job.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint/ Online presentation Lesson 4

Process, Flowchart,

Sequence

 

Lesson 9/10

CONTROL

SYSTEMS

The Mobile fo the Baby Cot 2 Periods

The Mobile for
the Baby Cot

Learning Aim

The students should be able to describe, explain, analyse, evaluate, and/or compare the importance of the use of variables.

1. To be able to use a flowchart to control a cot mobile & use inputs (buttons) to turn on/off motors & lights; use a sensor input to turn on/off a nightlight.

2. To know that sensors & motors can be combined into control systems.

3. To understand how a control system can operate motors & that this can be combined with inputs from buttons & sensors.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint / Online presentation Lesson 5 (Reference materials courtesy from Mr. John

Matthew Twemlow)

Process, Flowchart,

Sequence

 

Lesson 11/12

CONTROL

SYSTEMS

The Car Park

Barrier

2 Periods

1. The Basic Car
Park Barrier

2. Advance Car
Park Barrier

Learning Aim

The students should be able to describe, explain, analyse, and/or evaluate what a subroutine is. Compare what a subroutine is with a normal routine.

1.   To be able to use a flowchart to control one side of a car park barrier which uses sensors and motors to control a barrier.

2.   To know that sensors & motors can be combined into control systems. The purpose of subroutines in complex control systems.

3.   To understand how large & complex control systems are split into more manageable ‘chunks’ which make programming them easier & allows them to be adjusted.

School intranet / sharepoint for teaching materials, projector, Student Paper or

Digital Booklets and PowerPoint /online presentation Lesson 6

Suboutine

 

1

To recap logo programming
if learned previously and introduce
scratch programming, its interface and
how to create basic shape
using scratch

Introduction to Scratch programming

1.  To introduce and feel comfortable using Scratch software

2.  To learn some of the names of the different component of the Scratch interface

3.  To discover how to produce a simple algorithm using Scratch that will draw shapes

L1_Intro_Shapes.pptx

L1 – Scratch – Shapes.docx

Scratch Intro Video

(https://www.youtube.com/ watch?v=jxDw-t3XWd0)

 Computers with Scratch, and a Word Processor

scratch algorithm pen motion control

 

2

How to change the sprite, add background and adding scripts

Change the sprite and move

To learn

1.  How to change the Sprite

2.  How to use keys on the keyboard to control our Sprite

3.  How to make the Sprite bounce off the sides of the stage

4.  How to change the stage

Background

To produce a swimming fish

Scratch Project (Fish.sb)

Sprite costume

scripts stage background

 

3

Change of sprite to another

Move a sprite

Forever loop

Write the code to move a sprite and use forever loop

1.      Recap on how to change the look of a sprite.

2.      Recap on how to make the sprite move.

3.      Add further sprites and alter the speed that they move.

 

Scratch

Sprite

Stage

Script

Move

Forever

 

4

   

1.   To produce a fully functional Drum Kit in Scratch that can be played by others

2.   To introduce the sound category (and potentially the looks category) 3. To allow students to take a simple task and extend it creatively

L4 _DrumKits.pptx

L4_DrumKits

Instructions.docx, Drum Kit image, Piano image, Example Drum Kit

Scratch Project (L4 – Scratch

– DrumKit.sb

Stage background import

 

5

TO make the sprite move using the mouse pointer, draw shapes

Use script to control a sprite

1. Make your sprite follow the mouse pointer.

2. Use the pen tool to draw a variety of shapes using the repeat function. Direct a monster through a maze.

3. Write your name or draw a face using the pen tool.

L5_control_a_sprite.pptx

Marks Sheet.docx

Repeat Loop  Forever

Loop

Pen up

Pen Down

Move

Turn

 

6

Changing Costume

Changing background

Make a character dance

1.  Change the background and add a sprite with multiple costumes.

2.  Add script which will alter the costume which is displayed and use the wait command.

3.  Move the sprite using the keyboard.

MARKSHEET.DOCX

L6_CHARACTER_DANCE.PPTX

Scratch_Workbook.pdf

Background

Sprite

Stage

Costume

Wait

Forever

 

7

Touching another object

How does if statement help in programming

Use the If statement.

1. Write script that will run when the sprite touches a particular colour.

2. Write script that will run when one script touches another.

3. Create a complex game which includes further sprites and scripts.

Mark sheet.doc

L7_if_statement.pptx

Script

Sprite

Touching

Sensing

If Statement

 

8

X & Y Coordinates

Moving a sprite with X & Y

Coordinates

Move a sprite using the keyboard.

1. Make a sprite turn and move using the keyboard.

2. Understand the X and Y positions and use them to control a sprite to write your name.

3. Make a game using two methods to move the sprites.

Mark sheet.docx

L8_x_y_coordinate.pptx

X and Y coordinates

Costume

Point towards

 

9

What is a variable?

How to use a variable

Use a variable.

1. Create a variable that changes its value when a sprite is clicked.

2. Set a variable’s starting value and count up and down with variables.

3. Create a working game that keeps score and has a time limit.

Marksheet.docx

L9_variable.pptx

Scratch_Workbook.pdf

Random

Variable

Set Value

Change value

Time limit

 

10

To produce a simple maze game

Creating Maze Games

1.    To learn how to follow make a sprite a mouse

2.    To learn how to make a sprite

‘sense a colour’

3.    Learn how to move a Sprite to a specific coordinate

L10_maze_1.pptx

L10_Maze_Game_Helpsheet

touching color go to x_y say play sound forever point in direction move steps if statement

 

11

PRACTICAL
DEMONSTRATION – of

Maze concepts

1. Collisions with the maze wall

2. Collision with enemies

3. Teleporting

4. Reaching the finishing line

Completing Maze Games

To complete and evaluate their maze games

L11_Props_orDemonstration. docx

L11_Maze-Game-

Evaluation.docx

L11_Maze_Game2_Helpsheet.docx

L11_Maze Game 2.pptx

Scratch_Extension_WWTBA

M_Quiz-to-Print.ppt

Elements of maze game

 

12

Theoretical Assessment/Formative

Assessment

 

Formative Assessment from W1-11

Theoretical Assessment on W12

Markbook.docx T. Assessment

 
              

 

 

 

Access

Quiz Assessment